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Subject:
Quake how-to
From: steven aatkinson ####@####.#### Date: 12 Jun 2005 05:02:10 -0000 Message-Id: <20050612050142.60715.qmail@web50502.mail.yahoo.com> Hello, Linux is quite a solid platform for playing Quake... but the LDP Quake is fairly outdated. I'm attaching an unformatted draft of my quake how-to with the hope of taking over this project. The reason I am doing so is 1. Linux can be quite daunting for new users, and finding help on the internet frustrating because of the wealth of outdated material 2. The url: http://www.tldp.org/HOWTO/Quake-HOWTO.html is the number 1 google hit for the search linux quake I'm certainly no Quake uber-guru (I do help with the Linux Hexen II project, Hammer of Thyrion) , or a great prose author, and would be open to criticism of the document's content. Keeping the "unofficial" quake-esqe tempo would be nice. Further, I would be glad to learn some html/docbook and format the document if I had approval to take over the above URL and it was preferable/easier than waiting on volunteer conversion. Reguards, Steven A http://freshmeat.net/~stevenaaus/ http://sourceforge.net/users/stevenaaus/ http://uhexen2.sourceforge.net/ (attached file also available at-) http://prdownloads.sourceforge.net/uhexen2/linux-quake-howto-0.02.txt?download __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com Linux Quake How-to ================== Contents -------- Intro GlQuake Darkplaces QuakeForge Command Line Options Console commands Hardware Acceleration Bugs General Mods Commercial Mods Hexen II Other Links Author Intro ----- Linux Quake sits at the crossroads of two digital revolutions - GNU/Linux, the free OS which threatens one of the world's largest companies, and GlQuake - the first game to use the inspiring 3D graphics library OpenGL. Quake has a loyal community still making games almost 10 years after it's release by ID Software. And thanks to John Carmack releasing the software under the GPL, people are able to enjoy it on free operating systems. Does all this mean our game is important ? No... It's just fun ;> This document is not an exhaustive how-to of setting up any one quake program, but a modern guide to GLQuake, a collecton of the most useful tips, and a pointer to the best resources still available on the web concentrating on the many engine re-writes and incredible mods which make quake a true gaming phenomenon. GlQuake ------- The first place for linux noobs to go is J�n's no frills site. It is a basic version of GL Quake for Linux, and has some relevant up to date documentation. Fairly pain free by linux standards, it looks and works great, and supports virtually all Quake mods ;> http://mfcn.ilo.de/glxquake Darkplaces ---------- Darkplaces is an amazing quake engine with a great range of visual enhancements and control over colours, textures and sound. It also supports many otherwise incompatible mods, including the awesome Nehahra, and improved support for the official mission packs. Thank-you Havoc. http://www.icculus.org/twilight/darkplaces/ QuakeForge ---------- I have to say, because GlQuake is so easy to use, and ID's game so beautiful, I've never given much of a look at Quake Forge - a huge Linux Quake project. If you want help, and/or something not covered on J�n's GlQuake site, try here. http://www.quakeforge.net/ Command Line Options -------------------- Quake has an incredible amount of command line options, unfortunately, with very little structure or formality. The most useful and common ones are: -window -width WIDTH -height HEIGHT -nosound -cddev DEVICE -listen N -heapsize N Console commands ---------------- The console is and in-game command line window at which you can issue commands , change variables and cheat. It is toggled by pressing the tilda "~" key when in a game. The main commands include - god invulnerabilty noclip walk through walls notarget enemies won't attack player impulse N issue "impulse" or command N bind key "command" bind a key to perform this command map MAP load "MAP" changelevel MAP load "MAP" without resetting player defaults quit exit to system playerskill VALUE 0 | 1 | 2 | 3 difficulty: 0 (easy) - 3 (impossible) Level must be restarted to take effect r_wateralpha VALUE 0.0 - 1.0 opacity of water _snd_mixahead VALUE 0.1 - 1.0 Raising this value is a good way to speed up the game at the expensive of some sound lag. I use 0.3 r_shadows FLAG 0 | 1 display model shadows vid_wait FLAG 0 | 1 sync video output with screen refresh chase_active FLAG 0 | 1 show player from third person perspective http://www.planetquake.com/console/commands/quake.html Hardware Acceleration --------------------- Setting up hardware OpenGL acceleration under Linux used to be a big deal in the past. Modern distros should now handle this automatically. Nvidia's drivers for all of their modern video cards are not open source, and because of this many distributions do not include them. If your Nvidia card is running slowly, this is probably the cause, you should visit Nvidia.com to download the linux installer. In my experience these drivers are great, but not all versions work 100% with all cards. If you have a misbehaving Nvidia video card, try a different (older) driver. While new version of XFree and Xorg has great support for Voodoo 3, 4 and 5, early 3dfx hardware such as Voodoo1, Voodoo2 and Voodoo Rush are no longer hardware accelerated. To get OpenGL working for these cards, you'll need to download, install and/or compile the software libraries called Glide and Mesa. For more info visit the Linux Hexen II project &&& https://uhexen2.sourceforge.net/README.3dfx???? Bugs ---- Mouse look. "This crazy game won't let me look around properly. %$!$@" - Bring down the console with the '~' key and enter "+mlook". Mods and Crazy Polygons. Some mission-packs/mods for Quake can cause existing player/monster models to be drawn with lines all over the place. To fix this, delete the directory .../quake/id1/glquake. When you next run the game, it will remake this directory and everything should be fine. Lines on Screen. A common problem with 3dfx cards is flickering lines across the screen. From the console enter "gl_ztrick 0". Files not Lowercased. Linux quake requires most files to be lowercased. - visit https://sourceforge.net/projects/filerenameutils &&&URL for a solid lowercase rename utility. General ------- You can jump further when strafing than when going forward or back "At this time (march '97), the only standard opengl hardware that can play glquake reasonably is an intergraph realizm, which is a VERY expensive card" - John Carmack Mods ---- Contract Revoked A modern, short mod which made my jaw drop. 2 URLS &&& Just too beautiful. Sequel under development. http://kell.spawnpoint.org/convoked.html Zerst� zerstorer.zip Dark and bloody, with doom's paranoiac atmosphere. A classic. Nehahra www.planetquake.com/nehahra Hugely impressive mod only supported in linux by Havoc's Darkplaces engine. Neil Manke alba01.zip Neil wrote the amazing Half-life mod alba02.zip "They Hunger". The quality and fun is in sofsp1.zip these maps too. sofsp2.zip starshp2.zip Operation: Urth Majik Incredible production values and one of my oum.zip favorites. http://www.planetquake.com/fatty/oum/ Fantasy Quake fantasy.zip The first level is tough. The game has plenty of raw edges, and some beautiful levels. Scourge Done Slick Scourge done Slick (SdS) is a speed run through &&& URL &&& Mission Pack 1, Scourge of Armagon. http://www.planetquake.com/QdQ/sds.html Hilarious and amazing. Insomnia czg07.zip Cracking game-play. Rivers of blood. Gib Factory gibfact.zip Fun and very innovative models. Ikka's plasma gun. Doom cyberdemon. Vigil vigil.zip Museum museum.zip Little mods with great game-play! Navy Seals Navy3.zip Great models and quite innovative. Commercial Mods --------------- Mission Pack 1 Scourge of Armagon by Ritual Entertainment (formerly known as Hipnotic Interactive). Mission Pack 2 Dissolution of Eternity by Rogue Entertainment. Both official mission packs are generally acknowledged as better than the original game. Malice Very original Quake total conversion, with the greatest (make believe) machine gun I've ever unleashed. Worth paying for. Abyss of Pandemonium Commercial mod now freely available: http://www.planetquake.com/impel/ Ravages of Apocalypse Xmen mod! Great Models. Shame about the game-play. What happens when good mods turn bad. Hexen II - Hammer of Thyrion --------------------------- Well, can Quake get any better ? We humbly think so - Hexen II. Raven software made this colourful adaption of ID Software's Quake engine, but the game was released with many rough edges. So beautiful, yet so cruel. While it is not as widely distributed as Quake, the demo includes some of the games best levels and is available from the Sourceforge web site. Ozkan Sezer has plundered the open source world and added his own touches to bring Dan Olson's original Hexen II port screaming into the Antarctic sunshine. http://uhexen2.sourceforge.net Other Links ----------- www.idsoftware.com Quake creators www.fuhquake.net Fuhquake game engine www.quaketerminus.com Great site www.planetquake.com/quake1 Thanks Planetquake www.happypenguin.org The Linux Game Tome www.celephais.net/board Message board from Hell ... No, I mean it Glossary -------- Mod Modification. Quake was designed to allow for ease of platform portability, with it's own computer langage called "Quake C". Author ------ Steven A. ####@####.#### ------ Last updated June 2005 Todo ?? software game ?? tools ?? terminology - client/server ?? basics ?? gl_picmip ?? fitzquake && other mods | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Subject:
Re: Quake how-to
From: Rahul Sundaram ####@####.#### Date: 12 Jun 2005 10:20:46 -0000 Message-Id: <42AC0C7A.6030905@redhat.com> steven aatkinson wrote: >Hello, > >Linux is quite a solid platform for playing Quake... >but the LDP Quake is fairly outdated. I'm attaching an >unformatted draft of my quake how-to with the hope >of taking over this project. > can you contact the author and let him know that you are willing to take over *maintainance* of this document. The SGML version of the document is available here: http://cvs.tldp.org/index.cgi/LDP/howto/linuxdoc/Quake-HOWTO.sgml You can incorporate existing content into your HOWTO if its still applicable. Have you worked with docbook or linuxdoc before?. regards Rahul | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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